Bazooka[ | ]
Type: Standard ammunition. Unlimited.
Performance: Projectile motion.
Damage: 15-25.
Energy Required: 25.
Reload time: 6s.
Flame Volley adds 50% to damage each level.
Hellfire[ | ]
Type: Projectile.
Performance: Splits into 3 warheads.
Damage: 15-25.
Energy Required: 30.
Reload time: 9s.
Flame Volley adds 50% to damage each level.
Mad Dog[ | ]
Type: Projectile.
Performance: Upon impact, splits into 5 standard warheads.
Damage: 15-25.
Energy Required: 30.
Reload time: 9s.
Flame Volley adds 50% to damage each level.
Nuke[ | ]
Type: Projectile.
Performance: Detonates as an expanding 2-level explosion that deals damage to everyone in its radius.
The closer the enemy is to the center of explosion, the more damage he takes.
Damage: 30-90.
Energy Required: 50.
Reload time: 12s.
Flame Volley adds 50% to damage each level.
Direct Missile[ | ]
Type: Standard missile.
Performance: Straight line motion.
Damage: 40-50.
Energy Required: 33.
Reload time: 6s.
Flame Volley adds +50% to damage each level.
Immobilizer[ | ]
Type: Projectile.
Performance: All enemy ships in the radius of detonation lose the ability to move and use weapons for 7 seconds.
Damage: 0.
Energy Required: 75.
Reload time: 12s.
Flame Volley adds 50% to effect's duration each level.
Mega Nuke[ | ]
Type: Projectile motion.
Performance: Detonates in four widening stages of explosion dealing damage to everyone in its radius.
The closer an enemy is to the center of the explosion, the more damage he takes.
Damage: 50-150.
Energy Required: 50.
Reload time: 12s.
Flame Volley adds +50% to damage each level.
CRI[ | ]
Type: Projectile.
Performance: Upon impact, sets off a chain reaction that destroys asteroids.
Damage: 25-35.
Energy Required: 30.
Reload time: 9s.
Flame Volley adds +50% to damage each level.
Eight-headed Dragon[ | ]
Type: Eight warheads.
Performance: Straight line motion, 8 warheads go in all directions from the ship.
Damage: 20-35 per warhead.
Energy Required: 50.
Reload time: 9s.
Flame Volley adds +50% to damage each level.