Astromarket

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Market 1 150.png

Enables the player to trade resources and ammunition with asteroids in the area of radar coverage.

Once the player has upgraded the building to the next level, the number of lots they can put up for sale at the same time

increases, as well as the amount of goods available to set up a lot.

Level 1[edit | edit source]

Market 1 150.png

Construction time: 5 minutes

Crystals required: 150

Microchips required: 0

Credits required: 300

Power to build: 20

Workers to build: 4

Workers to maintain: 2

Power to run: 10


Microchip capacity: 500

Minibot capacity: 100

Crystal capacity: 2000

Ammunition capacity: 50

Level 2[edit | edit source]

Market 1 150.png

Upgrade time: 15 minutes

Crystals required: 375

Microchips required: 800

Credits required: 750

Power to build: 30

Workers to build: 8

Workers to maintain: 3

Power to run: 15


Microchip capacity: 1,000

Minibot capacity: 200

Crystal capacity: 4,000

Ammunition capacity: 100

Level 3[edit | edit source]

Market 1 150.png

Upgrade time: 30 minutes

Crystals required: 750

Microchips required: 1,600

Credits required: 1,500

Power to build: 40

Workers to build: 12

Workers to maintain: 4

Power to run: 20


Microchip capacity: 1,500

Minibot capacity: 400

Crystal capacity: 6,000

Ammunition capacity: 150

Level 4[edit | edit source]

Market 1 150.png

Upgrade time: 1 hour

Crystals required: 1,500

Microchips required: 3,200

Credits required: 3,000

Power to build: 60

Workers to build: 16

Workers to maintain: 5

Power to run: 30


Microchip capacity: 2,000

Minibot capacity: 800

Crystal capacity: 8,000

Ammunition capacity: 200

Level 5[edit | edit source]

Market 1 150.png

Upgrade time: 2 hours

Crystals required: 3,000

Microchips required: 6,400

Credits required: 6,000

Power to build: 80

Workers to build: 25

Workers to maintain: 10

Power to run: 40


Microchip capacity: 2,500

Minibot capacity: 1,500

Crystal capacity: 10,000

Ammunition capacity: 250

Level 6[edit | edit source]

Astromarket icon.png

Upgrade time: 3 hours

Crystals required: 6,000

Microchips required: 12,800

Credits required: 12,000

Power to build: 100

Workers to build: 35

Workers to maintain: 15

Power to run: 50


Microchip capacity: 3,000

Minibot capacity: 3,000

Crystal capacity: 15,000

Ammunition capacity: 300

Level 7[edit | edit source]

Astromarket icon.png

Upgrade time: 4 hours

Crystals required: 12,500

Microchips required: 25,000

Credits required: 25,000

Power to build: 120

Workers to build: 45

Workers to maintain: 20

Power to run: 60


Microchip capacity: 3,500

Minibot capacity: 5,000

Crystal capacity: 20,000

Ammunition capacity: 350

Level 8[edit | edit source]

Astromarket icon.png

Upgrade time: 6 hours

Crystals required: 25,000

Microchips required: 50,000

Credits required: 50,000

Power to build: 140

Workers to build: 50

Workers to maintain: 30

Power to run: 70


Microchip capacity: 4,000

Minibot capacity: 7,000

Crystal capacity: 30,000

Ammunition capacity: 500

Level 9[edit | edit source]

Astromarket icon.png

Upgrade time: 8 hours

Crystals required: 50,000

Microchips required: 100,000

Credits required: 100,000

Power to build: 160

Workers to build: 55

Workers to maintain: 35

Power to run: 80


Microchip capacity: 4,500

Minibot capacity: 10,000

Crystal capacity: 50,000

Ammunition capacity: 700

Level 10[edit | edit source]

Market 3 150.png

Upgrade time: 12 hours

Crystals required: 125,000

Microchips required: 200,000

Credits required: 250,000

Power to build: 200

Workers to build: 60

Workers to maintain: 45

Power to run: 100


Microchip capacity: 10,000

Minibot capacity: 15,000

Crystal capacity: 100,000

Ammunition capacity: 1,000